Animation Trigger Zones
Animation Trigger Zones is a powerful Unreal Engine plugin that allows you to trigger animation montages when actors enter specific zones โ all without writing a single line of C++.
This plugin is built entirely for Blueprint users and is ideal for:
- NPC interactions and gestures
- Animated cutscenes or scripted behavior
- Entry-based animation logic (e.g., chairs, buttons, terminals)
- Coordinated animations using entry points and queuing
Key Features
โ
100% Blueprint-Only Workflow
๐ฏ Actor filters by class, tags, and gameplay tags
๐ถ Auto or manual animation triggering
๐ Entry points: Teleport
or MoveTo
๐๏ธ Random montage selection per entry point
๐ Repeat, loop, or trigger once
๐ฃ๏ธ Notify-based interaction support with tags
๐ฅ Queuing system for multi-actor logic
๐พ State saving via SaveGame
๐ Full multiplayer replication
๐ ๏ธ Debug drawing in runtime and editor
Example Use Cases
- An NPC walks to a terminal and types on a keyboard.
- The player character sits in a chair after entering a zone.
- Guards react with unique animations when players enter a room.
- A vending machine plays a lever-pull animation when used.
Screenshots
Getting Started
To get started, follow the quick setup guide:
โก๏ธ Getting Started โ
Documentation Overview
-
Getting Started
Setup the plugin, place zones, assign montages. -
Trigger Zone Settings
Learn about shape, animation, filter, and control settings. -
Entry Points & Interactions
Teleport/move actors and trigger interaction tags. -
Blueprint Events & Interfaces
Use built-in events and Blueprint interfaces for clean logic. -
Advanced Features
Queuing, saving/loading, replication, and debugging. -
Interactive Demo Overview
Walkthrough with sample use cases, queue handling, interaction points, and more.
๐ง Whether you're building a cutscene, an immersive interaction, or a virtual world full of NPCs โ this plugin gives you full animation control with no coding required.