Skip to content

Animation Trigger Zones

Animation Trigger Zones is a powerful Unreal Engine plugin that allows you to trigger animation montages when actors enter specific zones โ€” all without writing a single line of C++.

This plugin is built entirely for Blueprint users and is ideal for:

  • NPC interactions and gestures
  • Animated cutscenes or scripted behavior
  • Entry-based animation logic (e.g., chairs, buttons, terminals)
  • Coordinated animations using entry points and queuing

Key Features

โœ… 100% Blueprint-Only Workflow
๐ŸŽฏ Actor filters by class, tags, and gameplay tags
๐Ÿšถ Auto or manual animation triggering
๐Ÿ“ Entry points: Teleport or MoveTo
๐ŸŽž๏ธ Random montage selection per entry point
๐Ÿ” Repeat, loop, or trigger once
๐Ÿ—ฃ๏ธ Notify-based interaction support with tags
๐Ÿ‘ฅ Queuing system for multi-actor logic
๐Ÿ’พ State saving via SaveGame
๐ŸŒ Full multiplayer replication
๐Ÿ› ๏ธ Debug drawing in runtime and editor


Example Use Cases

  • An NPC walks to a terminal and types on a keyboard.
  • The player character sits in a chair after entering a zone.
  • Guards react with unique animations when players enter a room.
  • A vending machine plays a lever-pull animation when used.

Screenshots

SCREENSHOT_ANIM_TRIGGER_ZONE_ACTOR


Getting Started

To get started, follow the quick setup guide:

โžก๏ธ Getting Started โ†’


Documentation Overview


๐Ÿง  Whether you're building a cutscene, an immersive interaction, or a virtual world full of NPCs โ€” this plugin gives you full animation control with no coding required.