Trigger Zone Settings
This section explains all configuration options available on the AnimTriggerZone
component, grouped by category as shown in the Unreal Editor.
Shape
Defines the shape and size of the zone. Only one shape is active at a time.
- Shape
Box
/Sphere
/Capsule
- BoxExtent (if Box) β size of the box in X, Y, Z.
- SphereRadius (if Sphere) β radius of the sphere.
- CapsuleRadius & CapsuleHalfHeight (if Capsule) β capsule dimensions.
Animation
Controls how and when the animation plays.
- Trigger Mode
Auto
: triggers automatically when actor enters.Manual
: requires explicit call (e.g., via Blueprint).- Start Delay β time in seconds before animation starts.
- Repeat Mode
Once
: plays once per actor.LoopWhileInside
: loops while actor stays inside.RepeatOnReenter
: plays each time actor re-enters.- Only Once Per Actor β prevents replaying for the same actor.
- Only Once Per Visit β only triggers once until actor leaves and re-enters.
- Stop On Movement β cancels animation if actor starts moving.
Control
Affects actor behavior during animation.
- Lock Movement β disables movement input while playing.
- Freeze Rotation β disables look/turn input while playing.
Positioning
Lets the actor move or teleport to a specific point before animation starts.
- Use Entry Points β enables entry point logic.
- Entry Mode
Teleport
: instantly moves actor to point.Move To
: walks the actor to the point.None
: plays animation at current location.- Acceptance Radius β how close actor must get to entry point.
- Move Smooth Speed β speed of visual interpolation to point.
- Rotation Smooth Speed β speed of rotation to match entry.
- Auto Finish Delay β time actor must stand still before animation auto-starts (in Move To mode).
Filter
Restricts which actors can trigger the zone.
- Allowed Classes β only actors of these classes can trigger.
- Allowed Tags β Actor Tags (e.g., "Player", "NPC").
- Allowed Gameplay Tags β GameplayTagContainer.
- Ignore Owner β excludes the zoneβs owner actor.
Queue
Manages multiple actors waiting to enter.
- Enable Queue β enable queue system.
- Queue Wait Time β how long an actor must wait before timeout.
- Queue Exit Delay β delay between one actor leaving and the next entering.
- Wait For Exit After Animation β prevents next actor from starting until previous fully leaves.
Debug
Helps visualize and troubleshoot zones.
- Enable Debug Draw β draws zone shape and entry points during gameplay.
- Debug Color β color used for debug shapes.
β‘οΈ Next: Entry Points & Interactions