๐งช Interactive Demo โ See SaveKit Lite in Action
Experience how SaveKit Lite works directly in Unreal Engine โ either by watching a live walkthrough, playing the demo, or inspecting real Blueprint implementations.
โถ๏ธ Watch the Demo
๐ฅ Watch on YouTube
The video walkthrough demonstrates:
- Saving and restoring actor transform
- Saving custom variables like "Health" or "HitCount"
- UI with real-time save slot previews
- Save metadata (name, time, version)
- Using Saveable component with no C++ coding
๐ฎ Play the Demo (Windows)
Try it yourself โ interact with the live demo build:
๐ Download Demo Build (.zip)
Whatโs included:
- Prebuilt demo scene with UI
- Save/Load buttons and feedback
- Supports transform, variables, tags
- Quick slot selection menu
๐ No installation required โ unzip and run SaveKitLiteExample.exe.
๐งฑ Blueprint Examples โ Learn by Inspecting
Want to see how it works under the hood?
๐ Download Sample Projects + UI Widgets
Included:
WBP_SaveMenu,WBP_SlotEntrywidgets- Pre-configured demo map
- Saveable-enabled Blueprints with variable logic
- Working ListView-based UI
๐ก These assets are free to copy/paste into your own project.
๐ก Key Systems Demonstrated
| Feature | Covered |
|---|---|
| Actor transform saving | โ |
| Runtime variable saving | โ |
| Tag preservation | โ |
| Slot-based UI | โ |
| Save metadata preview | โ |
| Pure Blueprint workflow | โ |
๐งฉ Use this showcase as a foundation โ either as a quick reference or a real starting point for your save/load menu.