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๐Ÿงช Interactive Demo โ€“ See SaveKit Lite in Action

Experience how SaveKit Lite works directly in Unreal Engine โ€” either by watching a live walkthrough, playing the demo, or inspecting real Blueprint implementations.


โ–ถ๏ธ Watch the Demo

๐ŸŽฅ Watch on YouTube

The video walkthrough demonstrates:

  • Saving and restoring actor transform
  • Saving custom variables like "Health" or "HitCount"
  • UI with real-time save slot previews
  • Save metadata (name, time, version)
  • Using Saveable component with no C++ coding

๐ŸŽฎ Play the Demo (Windows)

Try it yourself โ€” interact with the live demo build:

๐Ÿ”— Download Demo Build (.zip)

Whatโ€™s included:

  • Prebuilt demo scene with UI
  • Save/Load buttons and feedback
  • Supports transform, variables, tags
  • Quick slot selection menu

๐Ÿ“Œ No installation required โ€” unzip and run SaveKitLiteExample.exe.


๐Ÿงฑ Blueprint Examples โ€“ Learn by Inspecting

Want to see how it works under the hood?

๐Ÿ”— Download Sample Projects + UI Widgets

Included:

  • WBP_SaveMenu, WBP_SlotEntry widgets
  • Pre-configured demo map
  • Saveable-enabled Blueprints with variable logic
  • Working ListView-based UI

๐Ÿ’ก These assets are free to copy/paste into your own project.


๐Ÿ’ก Key Systems Demonstrated

Feature Covered
Actor transform saving โœ…
Runtime variable saving โœ…
Tag preservation โœ…
Slot-based UI โœ…
Save metadata preview โœ…
Pure Blueprint workflow โœ…

๐Ÿงฉ Use this showcase as a foundation โ€” either as a quick reference or a real starting point for your save/load menu.