π Quick Start
Getting started with SaveKit Lite takes just a few steps:
1. Add the Saveable
Component
Open the Blueprint of any actor you want to save (e.g. character, item, enemy):
- Click Add Component
- Select
Saveable
from the list
2. Use Blueprint Nodes to Save and Load
Use these nodes in any Blueprint:
Save Kit β SaveGame(SlotName)
Save Kit β LoadGame(SlotName)
3. Done β
Your actorβs state is now persistent between play sessions.
βοΈ Advanced Configuration
You can customize the Saveable
component with the following settings:
Setting | Description |
---|---|
Save Transform |
Saves actor's location, rotation, and scale |
Variables To Save |
Custom key-value string pairs for runtime data |
Apply Control Rotation |
Applies saved actor rotation to the controller (only if owner is a Character with a controller) |
π‘ Example
Variables To Save
:
- Health
- IsDamaged
- Score
π Need more advanced usage?
See:
- Save & Load β SaveGame, LoadGame, metadata, slot handling
- Variables β Working with runtime values like Health or Score