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πŸš€ Quick Start

Getting started with SaveKit Lite takes just a few steps:


1. Add the Saveable Component

Open the Blueprint of any actor you want to save (e.g. character, item, enemy):

  • Click Add Component
  • Select Saveable from the list

Saveable Component


2. Use Blueprint Nodes to Save and Load

Use these nodes in any Blueprint:

  • Save Kit β†’ SaveGame(SlotName)
  • Save Kit β†’ LoadGame(SlotName)

Save/Load Nodes


3. Done βœ…

Your actor’s state is now persistent between play sessions.


βš™οΈ Advanced Configuration

You can customize the Saveable component with the following settings:

Setting Description
Save Transform Saves actor's location, rotation, and scale
Variables To Save Custom key-value string pairs for runtime data
Apply Control Rotation Applies saved actor rotation to the controller (only if owner is a Character with a controller)

Saveable Component Settings

πŸ’‘ Example Variables To Save:

- Health
- IsDamaged
- Score

πŸ“Œ Need more advanced usage?

See:

  • Save & Load β€” SaveGame, LoadGame, metadata, slot handling
  • Variables β€” Working with runtime values like Health or Score