Skip to content

πŸš€ Quick Start

This guide will help you start using Smart Cone Trace in less than 2 minutes.


1. Enable the Plugin

  1. Open your Unreal Engine project.
  2. Go to Edit > Plugins.
  3. Search for Smart Cone Trace and enable it.
  4. Restart the editor if prompted.

Plugin browser with Smart Cone Trace enabled
Smart Cone Trace plugin enabled in the Plugins panel.


2. Add the Component

  1. Open any Actor Blueprint (like a character or AI pawn).
  2. In the Components panel, click Add Component and choose SmartConeTrace.
  3. Select it and adjust the settings in the Details panel:
  4. Interval β€” how often the trace runs (e.g. every 0.25 seconds)
  5. Length β€” how far the cone reaches
  6. AngleDegrees β€” how wide the cone is

Component added to Blueprint and settings panel
SmartConeTrace component selected, with editable parameters like Interval and Angle.


3. Handle the Result

  1. In the Components panel, right-click the SmartConeTrace component.
  2. Choose Add Event β†’ Add OnConeTraceResult.

This creates an event node that fires every time the trace runs.

Event node and handling logic in Blueprint
Example of using the OnConeTraceResult event to print the names of all hit actors.


4. Test It

  1. Place the actor in the level.
  2. Hit Play.
  3. The cone will automatically trace and trigger the event.

If debug mode is enabled, you’ll see the trace shape, hit boxes, and impact points.

In-game cone debug visualization
Cone shape visualized in-game with debug mode set to Full.


βœ… Done!

You’re now using Smart Cone Trace in your Blueprint project.

Next:
β†’ Learn how it works in Usage
β†’ See real examples in Examples