π Quick Start
This guide will help you start using Smart Cone Trace in less than 2 minutes.
1. Enable the Plugin
- Open your Unreal Engine project.
- Go to
Edit > Plugins. - Search for Smart Cone Trace and enable it.
- Restart the editor if prompted.

Smart Cone Trace plugin enabled in the Plugins panel.
2. Add the Component
- Open any Actor Blueprint (like a character or AI pawn).
- In the Components panel, click Add Component and choose SmartConeTrace.
- Select it and adjust the settings in the Details panel:
Intervalβ how often the trace runs (e.g. every 0.25 seconds)Lengthβ how far the cone reachesAngleDegreesβ how wide the cone isbCheckVisibilityβ enable if you want to ignore objects behind walls

SmartConeTrace component selected, with editable parameters like Interval, Angle, and Visibility settings.
3. Handle the Result
- In the Components panel, right-click the SmartConeTrace component.
- Choose Add Event β Add OnConeTraceResult.
This creates an event node that fires every time the trace runs. You can access both Hit Actors (overlap) and Visible Actors (line-of-sight) from the result struct.

Example of using the OnConeTraceResult event to handle both Hit and Visible actors.
4. Test It
- Place the actor in the level.
- Hit Play.
- The cone will automatically trace and trigger the event.
If debug mode is enabled, youβll see the trace shape, hit boxes, and impact points.

Cone shape visualized in-game with debug mode set to Full.
β Done!
Youβre now using Smart Cone Trace in your Blueprint project.
Next:
β Learn how it works in Usage
β See real examples in Examples